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    Simulating déjà vu: what happens to game performance when controlling for situational features?

    Jackson, Duncan and Kim, S. and Lee, C. and Choi, Y. and Song, J. (2016) Simulating déjà vu: what happens to game performance when controlling for situational features? Computers in Human Behavior 55 (B), pp. 796-803. ISSN 0747-5632.

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    Abstract

    Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.

    Metadata

    Item Type: Article
    Keyword(s) / Subject(s): Game-based assessment, Virtual situational effects, Intraindividual variability, General performance
    School: Birkbeck Schools and Departments > School of Business, Economics & Informatics > Organizational Psychology
    Depositing User: Duncan Jackson
    Date Deposited: 10 Feb 2016 16:17
    Last Modified: 10 Feb 2016 16:17
    URI: http://eprints.bbk.ac.uk/id/eprint/14094

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