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How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?

de Freitas, Sara and Oliver, M. (2006) How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education 46 (3), pp. 249-264. ISSN 0360-1315.

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Official URL: http://dx.doi.org/10.1016/j.compedu.2005.11.007

Abstract

There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for uptake of games and simulations particularly in formal learning contexts. This paper aims to address this shortcoming by introducing a four-dimensional framework for helping tutors to evaluate the potential of using games- and simulation- based learning in their practice, and to support more critical approaches to this form of games and simulations. The four-dimensional framework is applied to two examples from practice to test its efficacy and structure critical reflection upon practice.

Item Type: Article
Additional Information: Author Note: 'this paper was presented at the Computer Assisted Learning conference 2005, Bristol, UK on 5th April 2005'.
Keyword(s) / Subject(s): authoring tools and methods, elementary education, evaluation of CAL systems, interactive learning environments, pedagogical issues, simulations
School or Research Centre: Birkbeck Schools and Research Centres > School of Business, Economics & Informatics > Computer Science and Information Systems
Depositing User: Sandra Plummer
Date Deposited: 15 Aug 2006
Last Modified: 17 Apr 2013 12:32
URI: http://eprints.bbk.ac.uk/id/eprint/404

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