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    First steps in creative computational thinking with natural language programming and Lego MINDSTORMS

    Falk, G. and Mannock, Keith (2018) First steps in creative computational thinking with natural language programming and Lego MINDSTORMS. In: Arabnia, H.R. and Bahrami, A. and Deligiannidis, L. and Tinetti, F.G. (eds.) Proceedings of the 2018 International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government. CSREA Press, pp. 10-16. ISBN 160132474X.

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    Abstract

    We describe the design and implementation of a prototype Android application to help promote the development of creative computational thinking in the UK Key Stage 1 and 2 classroom. The system is based on the combination of a natural language interface and Lego MINDSTORMS robots [1], focussing on engaging children and teachers who would not naturally be interested in computer programming. The prototype was tested with groups of children at local schools. We describe the stages of development for the application and test results. The paper concludes with a brief comparison of other programming applications, and suggests ways forward for the further development of this work.

    Metadata

    Item Type: Book Section
    School: Birkbeck Schools and Departments > School of Business, Economics & Informatics > Computer Science and Information Systems
    Research Centre: Birkbeck Knowledge Lab
    Depositing User: Keith Mannock
    Date Deposited: 29 Oct 2018 15:15
    Last Modified: 10 Aug 2019 23:32
    URI: http://eprints.bbk.ac.uk/id/eprint/23956

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