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    Video games and higher education: what can "Call Of Duty" teach our students?

    Tannahill, N. and Tissington, Patrick A. and Senior, C. (2012) Video games and higher education: what can "Call Of Duty" teach our students? Frontiers In Educational Psychology 3 , p. 210. ISSN 1664-1078.

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    Abstract

    Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning of a range of crucial transferable skills. We further argue that commercial off the shelf (COTS) game design is replete with effective constructivist teaching structures and that such games should play a more prominent role within mainstream education.

    Metadata

    Item Type: Article
    School: Birkbeck Schools and Departments > School of Business, Economics & Informatics > Organizational Psychology
    Depositing User: Administrator
    Date Deposited: 05 Jun 2013 13:21
    Last Modified: 30 Jul 2019 05:35
    URI: http://eprints.bbk.ac.uk/id/eprint/7259

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