BIROn - Birkbeck Institutional Research Online

    Online data collection from videogame players: methodological issues

    Wood, R.T.A. and Griffiths, M.D. and Eatough, Virginia (2004) Online data collection from videogame players: methodological issues. CyberPsychology and Behaviour 7 (5), pp. 511-518.

    Full text not available from this repository.

    Abstract

    The paper outlines the advantages and disadvantages of using the Internet to collect data concerning both online and offline gamers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available literature, the authors discuss the main issues concerning data collected from video game players. The paper examines a number of areas, including recruiting and utilizing participants, validity, suitable methods of data collection (i.e., questionnaire studies, online tests, participant observation, online interviews), and ethical issues. It is concluded that online research methods can be a useful way of examining the psychosocial aspects of video game playing.

    Metadata

    Item Type: Article
    School: School of Science > Psychological Sciences
    Depositing User: Sarah Hall
    Date Deposited: 25 Nov 2019 15:16
    Last Modified: 25 Nov 2019 15:16
    URI: https://eprints.bbk.ac.uk/id/eprint/30056

    Statistics

    Downloads
    Activity Overview
    0Downloads
    96Hits

    Additional statistics are available via IRStats2.

    Archive Staff Only (login required)

    Edit/View Item Edit/View Item