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    Online data collection from videogame players: methodological issues

    Wood, R.T.A. and Griffiths, M.D. and Eatough, Virginia (2004) Online data collection from videogame players: methodological issues. CyberPsychology and Behaviour 7 (5), pp. 511-518.

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    The paper outlines the advantages and disadvantages of using the Internet to collect data concerning both online and offline gamers. Drawing from experience of a number of studies carried out online by the authors and by reviewing the available literature, the authors discuss the main issues concerning data collected from video game players. The paper examines a number of areas, including recruiting and utilizing participants, validity, suitable methods of data collection (i.e., questionnaire studies, online tests, participant observation, online interviews), and ethical issues. It is concluded that online research methods can be a useful way of examining the psychosocial aspects of video game playing.


    Item Type: Article
    School: Birkbeck Faculties and Schools > Faculty of Science > School of Psychological Sciences
    Depositing User: Sarah Hall
    Date Deposited: 25 Nov 2019 15:16
    Last Modified: 02 Aug 2023 17:55


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