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    Avatars, art and aspirations: the creative potential for learning in the virtual world

    Wesner, Simone (2013) Avatars, art and aspirations: the creative potential for learning in the virtual world. In: Childs, M. and Peachy, A. (eds.) Understanding Learning in Virtual Worlds. Human–Computer Interaction Series. Springer, pp. 117-133. ISBN 9781447153696.

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    Abstract

    The Creative Industries regard the virtual world as a potential aid for fostering creative approaches. The Experimental Learning Framework (ELF) was a 3 year research project that analysed the capacity of Second Life for learning and teaching in project management, aiming to understand virtual learning environments in relation to physical world experience. This chapter focuses on the avatar as an embodiment of a physical person. It analyses avatar design and its workability and avatar awareness, which are discussed within the framework of reflexive methodology. Two research outcomes are presented. Firstly, creative avatar applications resulted in fostering creativity as part of the independent learning process. Secondly, the enduring comparison between physical and virtual worlds as triggered by the avatar-supported analytical thinking skills.

    Metadata

    Item Type: Book Section
    Additional Information: Series ISSN: 1571-5035
    School: School of Arts > Film, Media and Cultural Studies
    Depositing User: Simone Wesner
    Date Deposited: 22 Jan 2021 06:07
    Last Modified: 22 Jan 2021 06:07
    URI: https://eprints.bbk.ac.uk/id/eprint/42071

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