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    Laxer clinical criteria for gaming disorder may hinder future efforts to devise an efficient diagnostic approach: a tree-based model study

    Pontes, Halley and Schivinski, Bruno and Brzozowska-Woś, M. and Stavropoulos, V. (2019) Laxer clinical criteria for gaming disorder may hinder future efforts to devise an efficient diagnostic approach: a tree-based model study. Journal of Clinical Medicine 8 (10), p. 1730. ISSN 2077-0383.

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    Abstract

    Internet Gaming Disorder (IGD) has been recognized in May 2013 and can be evaluated using the criteria developed by American Psychiatric Association (APA). The present study investigated the role each IGD criteria plays in diagnosing disordered gaming. A total of 3377 participants (mean age 20 years, SD = 4.3 years) participated in the study. The data collected was scrutinized to detect patterns of IGD using Conditional Inference Tree (Ctree), a sophisticated machine algorithm. Participants provided basic sociodemographic information and completed the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). The results identified classes of IGD-related symptoms, indicating that endorsing ‘withdrawal’ and ‘loss of control’ increases the probability of disordered gaming by 77.77% while endorsement of ‘withdrawal’, ‘loss of control’ and ‘negative consequences’ increases the probability of disordered gaming by 26.66%. Moreover, lack of endorsement of ‘withdrawal’ and endorsement of ‘preoccupation’ increases the likelihood of disordered gaming by 7.14%. Taken together, the results obtained illustrate that different IGD criteria can present with different clinical weighing as unique diagnostic roles in the development of disordered gaming can be evidenced by each criterion. Moreover, the present findings help inform future revisions of diagnostic manuals and helps enhancing the assessment of IGD in the future. Additional research and clinical implications are discussed.

    Metadata

    Item Type: Article
    Keyword(s) / Subject(s): internet gaming disorder, video games, gaming addiction, problematic gaming, behavioral addictions
    School: School of Business, Economics & Informatics > Organizational Psychology
    Depositing User: Administrator
    Date Deposited: 26 Apr 2021 11:01
    Last Modified: 13 Jun 2021 23:01
    URI: https://eprints.bbk.ac.uk/id/eprint/43437

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