Video games and higher education: what can "Call Of Duty" teach our students?
Tannahill, N. and Tissington, Patrick A. and Senior, C. (2012) Video games and higher education: what can "Call Of Duty" teach our students? Frontiers In Educational Psychology 3 , p. 210. ISSN 1664-1078.
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Abstract
Here it is argued that with game-based learning it is possible, through their inherent teaching mechanisms, to sustain stimulation throughout a class within higher education. That is, the “net generation” (Tapscott, 1999, p. 6) is intrinsically motivated by games and that commercial video games have a potentially important role in the classroom to assist learning of a range of crucial transferable skills. We further argue that commercial off the shelf (COTS) game design is replete with effective constructivist teaching structures and that such games should play a more prominent role within mainstream education.
Metadata
Item Type: | Article |
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School: | Birkbeck Faculties and Schools > Faculty of Business and Law > Birkbeck Business School |
Depositing User: | Administrator |
Date Deposited: | 05 Jun 2013 13:21 |
Last Modified: | 02 Aug 2023 17:05 |
URI: | https://eprints.bbk.ac.uk/id/eprint/7259 |
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