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    Number of items: 3.

    2009

    Cheng, B.H.C. and de Lemos, R. and Giese, H. and Inverardi, P. and Magee, J. and Andersson, J. and Becker, B. and Bencomo, N. and Brun, Y. and Cukic, B. and di Marzo Serugendo, Giovanna and Dustdar, S. and Finkelstein, A. and Gacek, C. and Geihs, K. and Grassi, V. and Karsai, G. and Kienle, H.M. and Kramer, J. and Litoiu, M. and Malek, S. and Mirandola, R. and Muller, H.A. and Park, S. and Shaw, M. and Tichy, M. and Tivoli, M. and Weyns, D. and Whittle, J. (2009) Software engineering for self-adaptive systems: a research roadmap. In: Cheng, B.H.C. and Lemos, R. and Giese, H. and Inverardi, P. and Magee, J. (eds.) Software Engineering for Self-Adaptive Systems. Lecture Notes in Computer Science 5525. Amsterdam, The Netherlands: Springer, pp. 1-26. ISBN 9783642021602.

    12 October 2020

    Zhou, X. and Wu, R. and Liu, C. and Kou, J. and Chen, Y. and Pontes, Halley and Yao, D. and Kendrick, K.M. and Becker, B. and Montag, C. (2020) Higher levels of (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volume. Journal of Behavioral Addictions 9 (3), pp. 598-605. ISSN 2063-5303.

    April 2021

    Pontes, Halley and Schivinski, Bruno and Sindermann, C. and Li, M. and Becker, B. and Zhou, M. and Montag, C. (2021) Measurement and conceptualization of Gaming Disorder according to the World Health Organization framework: the development of the Gaming Disorder Test. International Journal of Mental Health and Addiction 19 , pp. 508-528. ISSN 1557-1874.

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