Jackson, Duncan and Kim, S. and Lee, C. and Choi, Y. and Song, J. (2016) Simulating déjà vu: what happens to game performance when controlling for situational features? Computers in Human Behavior 55 (B), pp. 796-803. ISSN 0747-5632.
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Abstract
Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person × situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.
Metadata
Item Type: | Article |
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Keyword(s) / Subject(s): | Game-based assessment, Virtual situational effects, Intraindividual variability, General performance |
School: | Birkbeck Faculties and Schools > Faculty of Business and Law > Birkbeck Business School |
Depositing User: | Duncan Jackson |
Date Deposited: | 10 Feb 2016 16:17 |
Last Modified: | 02 Aug 2023 17:21 |
URI: | https://eprints.bbk.ac.uk/id/eprint/14094 |
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