Carter, S. and Smith, M. and Bali, S. and Sotiriadis, Stelios and Bessis, N. and Hill, R. (2012) The use of crowdsourcing to aid quest design in games. In: UNSPECIFIED (ed.) The Use of Crowdsourcing to Aid Quest Design in Games. IEEE, pp. 302-305. ISBN 9781467319867.
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Abstract
In recent years, the usage of emerging technologies such as Grids, Clouds, data-smashups and crowd sourcing has become more widespread. This owes a lot to the continued growth of the Internet technology which has contributed to people becoming more comfortable about sharing information online, and using the Internet to communicate with others for both personal and professional purposes. The recent surge in smart phone usage has also helped to increase people's use of technology wherever they are - leading to innovative use of mobile phones to source and generate data for a variety of purposes. In this paper, we discuss the recent emerging technologies with a special focus on the possible usage of the crowd sourcing concept. Specifically, we discuss methods of quality verification to assist computer game design scenario case. Within this context, we present a technical architecture to enable quest design in games and conclude with prompting future steps of our work.
Metadata
Item Type: | Book Section |
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Keyword(s) / Subject(s): | Internet, computer games, Internet technology, computer game design, crowdsourcing, information sharing, mobile phones, quest design, smart phone usage, technical architecture, Cloud computing, Companies, Games, Outsourcing, Accessibility, Contributor verification, Crowdsourcing, Emerging technologies, Game Design, Quests |
School: | Birkbeck Faculties and Schools > Faculty of Science > School of Computing and Mathematical Sciences |
Research Centres and Institutes: | Birkbeck Knowledge Lab |
Depositing User: | Stelios Sotiriadis |
Date Deposited: | 27 Jun 2018 14:17 |
Last Modified: | 09 Aug 2023 12:43 |
URI: | https://eprints.bbk.ac.uk/id/eprint/21845 |
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