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    The application of serious games in virtual reality as intervention for sugar addiction

    Hascher, Sophie and Ossmy, Ori and Pontes, Halley (2024) The application of serious games in virtual reality as intervention for sugar addiction. In: Serious Games - 10th Joint International Conference, JCSG 2024, 07-08 Nov 2024, New York, U.S..

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    Abstract

    The escalating global health crisis of obesity, diabetes and heart conditions linked to disordered eating needs the implementation of effective interventions. Serious games, especially in Virtual Reality (VR), offer promising avenues for addressing these challenges through embodiment and emotional reactivity. Integrating gamification and mindfulness techniques, serious games can target addictive behaviours associated with sugar consumption. We propose to test the application of VR as a tool to address addictive sugar cravings in an 8-week serious games mindfulness based intervention. We hypothesise that the VR group will experience greater reductions in sugar addiction symptoms compared to the 2D computer-based group.

    Metadata

    Item Type: Conference or Workshop Item (Other)
    School: Birkbeck Faculties and Schools > Faculty of Science > School of Psychological Sciences
    Depositing User: Halley Pontes
    Date Deposited: 25 Mar 2025 15:25
    Last Modified: 25 Mar 2025 15:25
    URI: https://eprints.bbk.ac.uk/id/eprint/54519

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