de Freitas, Sara and Rebolledo-Mendez, G. and Liarokapis, F. and Magoulas, George D. and Poulovassilis, Alexandra (2009) Developing an evaluation methodology for immersive learning experiences in a virtual world. In: UNSPECIFIED (ed.) Conference in Games and Virtual Worlds for Serious Applications. New York, USA: Institute of Electrical and Electronics Engineers, pp. 43-50. ISBN 9780769535883.
Abstract
This article proposes an evaluation methodology for supporting the development of specified learning activities in virtual worlds, based upon inductive methods and augmented by the four dimensional framework [4]. The study undertaken aimed to test the efficacy of the evaluation methodology and to evaluate the broader uses of Second Life for supporting lifelong learners in their educational choices and career decisions. The paper presents the findings of the study and argues that virtual worlds are reorganising how we relate to the design and delivery of learning. This is opening up a transition in learning predicated upon the notion of learning as made up of immersive experiences rather than sets of knowledge to be transferred between tutor and learner. The challenge for tutors remains in the design and delivery of these activities and experience and the approach advocated here builds upon an incremental testing and evaluation of virtual world learning experiences.
Metadata
Item Type: | Book Section |
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Keyword(s) / Subject(s): | evaluation methodologies, virtual worlds, serious games |
School: | Birkbeck Faculties and Schools > Faculty of Science > School of Computing and Mathematical Sciences |
Research Centres and Institutes: | Innovation Management Research, Birkbeck Centre for, Bioinformatics, Bloomsbury Centre for (Closed), Birkbeck Knowledge Lab |
Depositing User: | Sarah Hall |
Date Deposited: | 19 Jul 2013 11:04 |
Last Modified: | 09 Aug 2023 12:33 |
URI: | https://eprints.bbk.ac.uk/id/eprint/7740 |
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