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    Book Section

    Karoudis, Konstantinos and Magoulas, George D. (2016) An architecture for smart lifelong learning design. In: Popescu, E. and Kinshuk and Khribi, M.K. and Huang, R. and Jemni, M. and Chen, N.-S. and Sampson, D.G. (eds.) Innovations in Smart Learning. Lecture Notes in Educational Technology. Singapore: Springer Singapore, pp. 109-115. ISBN 9789811024191.

    Gutierrez, Sergio and Valigiani, G. and Jamont, Y. and Collet, P. and Delgado Kloos, C. (2007) A swarm approach for automatic auditing of pedagogical planning. In: Spector, J.M. and Sampson, D.G. and Okamoto, T. and Kinshuk and Cerri, S.A. and Ueno, M. and Kashihara, A. (eds.) Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies. IEEE Computer Society, pp. 136-138. ISBN 076952916X.

    Freitas, S. and Levene, Mark (2004) An investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills. In: Kinshuk and Sampson, D.G. and Isa'ias, P.T. (eds.) Cognition and Exploratory Learning in Digital Age: Proceedings of the IADIS International Conference. International Association for Development of the Information Society, pp. 35-42.

    Stathacopoulou, R. and Samarakou, M. and Grigoriadou, M. and Magoulas, George (2004) A neuro-fuzzy approach to detect student's motivation. In: Kinshuk and Looi, C.-K. and Sutinen, E. and Sampson, D.G. and Aedo, I. and Uden, L. and Kahkonen, E. (eds.) Proceedings of the IEEE International Conference on Advanced Learning Technologies. IEEE Computer Society.

    This list was generated on Tue Oct 19 05:16:23 2021 BST.